New Delhi, March 12-14, 2012

There is a revolution brewing in our conception of what learning is and how educational systems can be rethought. Influenced in large part due to the efforts of the speakers on this theme, the conversations around alternate ways of conceiving learning and the learning experience have centred around the following key aspects:

  • Informal Learning, Communities of Practice, Connectivism
    Personal Learning Environments, Open Distributed
    Learning, Net Pedagogy, Learning “Design” in a 2.0 world
  • Learning Analytics, Ubiquitous learning
  • MOOCs, OER University, Stanford AI
  • Role of teachers and coaching in an open distributed learning environment
  • New forms of assessments

This theme focuses on these key aspects and presents a coherent and urgent picture of the imminent changes in Learning and Teaching. All aspects of the teaching learning experience are impacted by this change.


This theme places the focus squarely on Simulations and Serious Games as agents of change in the learning experience. The speakers in this session are thought leaders who are continuously defining and redefining the boundaries of what can be learnt and how it can be learnt using advanced design of immersive and highly effective learning environments.

  • Research, frameworks, applications
  • Building scalable models in the Indian context
  • Simulations and Serious Games in the context of Higher and Vocational Education
  • Simulations and Serious games as tools for assessment

An important aspect of this session will be the emphasis on scaling these environments to support large scale usage as well as huge diversity of learners. This is particularly important in the Indian context.